• About
  • Reel
    • Respawn
    • Relic Entertainment
    • Sony Santa Monica
    • EA Tiburon
    • FIEA
  • Side Projects
  • Contact
  • Stickless
Menu

Aaron Cendan

Technical Audio Designer
  • About
  • Reel
  • Experience
    • Respawn
    • Relic Entertainment
    • Sony Santa Monica
    • EA Tiburon
    • FIEA
  • Side Projects
  • Contact
  • Stickless
×

SimpleBatch

Aaron Cendan October 31, 2021

A quick tutorial/rundown on a tool I wrote called SimpleBatch, which helps to streamline batch processing of files through an FX Chain using REAPER's command line arguments…

Read More
In Programming, Audio Implementation Tags Reaper, Batch
Screenshot 2020-11-29 135052.png

Learning Through Refactoring

Guest User November 29, 2020

Taking a deep dive into ArthurBarthur’s audio blueprints to better understand Unreal Engine 4.25’s frequency spectrum analysis capabilities…

Read More
In Audio Implementation Tags UE4, Blueprints

Featured Posts

Featured
The Last Renamer
Programming
Reaper, ReaScript, Tools
The Last Renamer
Programming
Reaper, ReaScript, Tools
Programming
Reaper, ReaScript, Tools
Synchronizing REAPER Installs Across Computers
Programming, Sound Design
Reaper, Syncthing, Backups
Synchronizing REAPER Installs Across Computers
Programming, Sound Design
Reaper, Syncthing, Backups
Programming, Sound Design
Reaper, Syncthing, Backups
First Time Recording Firearms
Field Recording
Field Recording, Guns, Firearms
First Time Recording Firearms
Field Recording
Field Recording, Guns, Firearms
Field Recording
Field Recording, Guns, Firearms
UCS Renaming Tool
Programming
ReaScript, Javascript, Lua, HTML, Reaper
UCS Renaming Tool
Programming
ReaScript, Javascript, Lua, HTML, Reaper
Programming
ReaScript, Javascript, Lua, HTML, Reaper

View All Posts