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Aaron Cendan

Principal Technical Sound Designer
  • About
  • Demo
  • Experience
    • Respawn
    • Relic Entertainment
    • Sony Santa Monica
    • EA Tiburon
    • FIEA
  • Side Projects
  • Contact
  • Stickless
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Screenshot 2020-11-29 135052.png

Learning Through Refactoring

Guest User November 29, 2020

Taking a deep dive into ArthurBarthur’s audio blueprints to better understand Unreal Engine 4.25’s frequency spectrum analysis capabilities…

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In Audio Implementation Tags UE4, Blueprints
Sakura FMOD.png

Sakura: Controlling Music Intensity With Your Heart

Guest User June 5, 2020

Why not try using something like a heart-rate monitor to influence gameplay and audio systems in a game engine?

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In Programming Tags FMOD, UE4, Arduino
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There’s no best naming convention. But yours is pretty damn close.

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